working prototype

This commit is contained in:
2026-02-20 00:49:20 +01:00
parent 39ddf07973
commit 9b226d60da
5 changed files with 810 additions and 35 deletions

209
plugins/jspsych-die-roll.js Normal file
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import { ParameterType } from 'jspsych';
const info = {
name: 'die-roll',
parameters: {
prompt: {
type: ParameterType.HTML_STRING,
default: '',
},
rigged_value: {
type: ParameterType.INT,
default: null,
},
roll_duration: {
type: ParameterType.INT,
default: 2000,
},
animation_interval: {
type: ParameterType.INT,
default: 120,
},
button_label: {
type: ParameterType.STRING,
default: 'Continue',
},
result_template: {
type: ParameterType.STRING,
default: 'You rolled a {{value}}.',
},
},
};
class DieRollPlugin {
constructor(jsPsych) {
this.jsPsych = jsPsych;
}
trial(display_element, trial) {
const start_time = performance.now();
const sanitized_rigged_value = this.get_rigged_value(trial.rigged_value);
const final_value =
sanitized_rigged_value ??
this.jsPsych.randomization.sampleWithoutReplacement(
[1, 2, 3, 4, 5, 6],
1
)[0];
display_element.innerHTML = this.build_markup(
trial.prompt,
trial.button_label
);
const face_element = display_element.querySelector(
'.jspsych_die_roll_face'
);
const result_element = display_element.querySelector(
'.jspsych_die_roll_result'
);
const button_element = display_element.querySelector(
'.jspsych_die_roll_button'
);
let is_rolling = false;
let has_rolled = false;
let roll_started_at = null;
let roll_stopped_at = null;
let die_click_count = 0;
const clear_timeouts = () => {
this.jsPsych.pluginAPI.clearAllTimeouts();
};
const cycle_face = () => {
if (!is_rolling) {
return;
}
const value = this.random_face(final_value);
face_element.textContent = value;
this.jsPsych.pluginAPI.setTimeout(cycle_face, trial.animation_interval);
};
const finalize_roll = () => {
if (!is_rolling || has_rolled) {
return;
}
is_rolling = false;
has_rolled = true;
die_click_count += 1;
roll_stopped_at = performance.now();
clear_timeouts();
face_element.textContent = final_value;
face_element.classList.remove('jspsych_die_roll_face--active');
face_element.classList.remove('jspsych_die_roll_face--interactive');
face_element.classList.add('jspsych_die_roll_face--locked');
face_element.setAttribute('aria-disabled', 'true');
face_element.removeAttribute('tabindex');
face_element.style.pointerEvents = 'none';
result_element.textContent = trial.result_template.replace(
/\{\{value\}\}/gi,
final_value
);
button_element.disabled = false;
button_element.focus();
};
const begin_roll = () => {
if (is_rolling || has_rolled) {
return;
}
is_rolling = true;
die_click_count += 1;
roll_started_at = performance.now();
result_element.textContent = 'Rolling... click again to stop the die.';
face_element.classList.add('jspsych_die_roll_face--active');
button_element.disabled = true;
clear_timeouts();
cycle_face();
};
const handle_face_interaction = () => {
if (!is_rolling && !has_rolled) {
begin_roll();
} else if (is_rolling && !has_rolled) {
finalize_roll();
}
};
button_element.disabled = true;
face_element.textContent = '';
result_element.textContent =
'Click the die to start, then click it again to lock in your number.';
face_element.classList.add('jspsych_die_roll_face--interactive');
face_element.setAttribute('tabindex', '0');
face_element.setAttribute('role', 'button');
face_element.setAttribute(
'aria-label',
'Virtual die. Click to start and stop.'
);
face_element.addEventListener('click', handle_face_interaction);
face_element.addEventListener('keydown', event => {
if (event.key === 'Enter' || event.key === ' ') {
event.preventDefault();
handle_face_interaction();
}
});
const end_trial = () => {
is_rolling = false;
clear_timeouts();
const trial_data = {
roll: final_value,
rigged_value: sanitized_rigged_value,
rigged: sanitized_rigged_value !== null,
die_click_count: die_click_count,
roll_started_after_ms: roll_started_at
? roll_started_at - start_time
: null,
roll_duration_ms:
roll_started_at && roll_stopped_at
? roll_stopped_at - roll_started_at
: null,
rt: performance.now() - start_time,
};
display_element.innerHTML = '';
this.jsPsych.finishTrial(trial_data);
};
button_element.addEventListener('click', () => {
if (!button_element.disabled) {
end_trial();
}
});
}
build_markup(prompt, button_label) {
const prompt_html = prompt
? `<div class="jspsych_die_roll_prompt">${prompt}</div>`
: '';
return `
<div class="jspsych_die_roll">
${prompt_html}
<div class="jspsych_die_roll_face">?</div>
<div class="jspsych_die_roll_result" aria-live="polite"></div>
<button class="jspsych-btn jspsych_die_roll_button" type="button">${button_label}</button>
</div>
`;
}
random_face(exclude_value) {
let value = Math.floor(Math.random() * 6) + 1;
if (value === exclude_value) {
value = (value % 6) + 1;
}
return value;
}
get_rigged_value(value) {
const numeric = Number(value);
if (Number.isFinite(numeric) && numeric >= 1 && numeric <= 6) {
return Math.round(numeric);
}
return null;
}
}
DieRollPlugin.info = info;
export default DieRollPlugin;